#pragma once
#include "IGameState.h"

class CStoryState : public IGameState
{
	int			m_nBGImageID;
	int			m_nImageID;
	int			m_nBGMusicID;
	int			m_nScrollSpeed;
	int			m_nPosY;
	CStoryState();
	CStoryState(const CStoryState&);
	CStoryState& operator=(const CStoryState&);
	~CStoryState();

public:
	static CStoryState* GetInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Load(char* szFilename);
	void Render();
	void Exit();
};